| Author |
Thread Statistics | Show CCP posts - 18 post(s) |

Michael Harari
Genos Occidere HYDRA RELOADED
674
|
Posted - 2013.10.03 15:07:00 -
[1] - Quote
CCP Masterplan wrote:Berluth Luthian wrote:Will agility affect warp acceleration? Will my low grade nomad implants have a higher demand?
No. Agility only factors in to sub-warp mobilty. (They will help you hit the 75% alignment slightly quicker, but once the warp kicks in, you need something else like a rig)
Are there any plans for a pirate implant set that increases warp speed?     |

Michael Harari
Genos Occidere HYDRA RELOADED
675
|
Posted - 2013.10.03 16:44:00 -
[2] - Quote
Zeus Maximo wrote:I noticed on this graph it says t2 battleships. Which Battleships have t2 resists again?
Black ops and marauders |

Michael Harari
Genos Occidere HYDRA RELOADED
686
|
Posted - 2013.10.22 00:50:00 -
[3] - Quote
Ive played around with it a bit, and I think at the faster end, ships just warp too fast. In even moderate to low lag, you can get ships just suddenly appearing on grid and able to attack before they even appear on overview.
Make the warp acceleration scale with the square root of the warp speed, instead of the warp speed. This slows down the upper end acceleration, but still makes them very very fast in warp.
Also, warp speed rigs/implants should be stacking penalized |

Michael Harari
Genos Occidere HYDRA RELOADED
715
|
Posted - 2013.11.05 17:55:00 -
[4] - Quote
Zilero wrote:CCP Fozzie wrote:I've got a few updates to bring to you all today.
Words.
So, by this you mean that you saw a lot of PL crybabies post on the forums about how easy it would be for them to lose their precious supers and how upset they would be by not getting easy kills with their smartbombing gate camps. Eve, where tears apparently work quite well  .
Yes, because making supers easy to tackle works against the people with the largest (super)cap fleet.
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Michael Harari
Genos Occidere HYDRA RELOADED
716
|
Posted - 2013.11.05 21:17:00 -
[5] - Quote
sabastyian wrote:Any particular reason the average freighter warp still takes 2x as long + a few seconds? The warp speeds don't become even, and then get faster, until just after 100 AU. Increasing the average warp in for sub-cruiser ships in eve by 33%-105% kind of makes people not want to fly/train for them. Would not moving the changes so a battlecruiser is the standard make more sense? Figure most of your game is designed around larger scale combat with ship types above cruiser, do you really think its a great idea to make everything take longer? Also, "smartbombs are the expected counter to interceptors," that is kind of hard to do when they warp through bubbles and would require a perfect hair-pin trigger finger on an entire fleets part. I also agree that ore sites need to be moved back to anomalies for the simple fact that if something isn't reported mining barges, haulers, and other sorts of industrial assistance takes a while to move. With the new changes an interceptor can still land on field ( implants and maybe a rig ) before most ships are even in a position to warp out. The warp difference is also very extreme. An un-implanted, un-rigged interceptor can cross 200 au before a battlecruiser can cross 10 AU and before a battleship can cross 1 AU.
If only fozzie had explained his reasoning for this in the very first post in this thread  |

Michael Harari
Genos Occidere HYDRA RELOADED
716
|
Posted - 2013.11.05 21:20:00 -
[6] - Quote
I think that this most recent change is very wise, and fixes a lot of the engine-breaking problems with the warp speed increase. Gj to fozzie and rise.
That said, I think the very slow warp speed of the attack bs might hamper them a lot in their theoretical role of skirmish battleships, and they could perhaps use a role bonus to warp (or at least decelerate) at t2 bs or even bc speeds. |

Michael Harari
Genos Occidere HYDRA RELOADED
717
|
Posted - 2013.11.06 13:05:00 -
[7] - Quote
Kagura Nikon wrote:
So basically you are undoing the greatest bennefit the whoel change woudl have. The end of near permanent low seg smartbomb camps, yeah those that make 9 in 10 noob never ever enter again low sec after their first attempt (that usually reault sin them travelign trough rancer or amamake exaclty because they went to low sec to take a shortcut)...
Bad move.. the end of smatbombing camps had a HUGE potential to increase retention of new players and increase the ammount of real pvp players in the game.
Noobs arent exactly known for flying warp speed rigged ships, dictors or interceptors |
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